Automatic system for virtual human reconstruction with 3D mesh multi-texturing and facial enhancement

Bookmark (0)
Please login to bookmark Close

The present paper presents a fully automatic low-cost system for generating animatable and statically multi-textured avatars of real people captured with several standard cameras. Our system features a novel technique for generating view-independent texture atlases computed from the original images, and two proposals for improving the quality of the facial region of the 3D mesh: a purely passive one implying no additional cost, and another based on active techniques such as structured light projection. (c) 2013 Published by Elsevier B.V.

​The present paper presents a fully automatic low-cost system for generating animatable and statically multi-textured avatars of real people captured with several standard cameras. Our system features a novel technique for generating view-independent texture atlases computed from the original images, and two proposals for improving the quality of the facial region of the 3D mesh: a purely passive one implying no additional cost, and another based on active techniques such as structured light projection. (c) 2013 Published by Elsevier B.V. Read More